OpenSourceNews

25 mars 2009

Mise à jour de Bullet, version 2.74

Classé dans : sci-physics — Mots-clefs :, — Kalash @ 8 h 20 min

Bullet est un moteur physique open source écrit en C++. Il est utilisé par le célèbre logiciel de modélisation et rendu 3D Blender, libre. Cette nouvelle version contient les améliorations suivantes :

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  • Constraint limits visualization, see Bullet/Demos/ConstraintDemo, thanks Roman Ponomarev
  • All constraints can use the new generic SIMD optimized innerloop
  • Improved Cone-twist and Generic 6DOF constraint, thanks Eddy Boxerman
  • Buoyancy demos, see Bullet/Demos/HeightFieldFluidDemo, thanks John McCutchan
  • Option for one-shot multiple-contact generation, use defaultCollisionConfiguration->setConvexConvexMultipointIterations()
  • Improved ColladaConverter, with support for hinge and point 2 point constraint export
  • Dynamica Maya plugin works for Maya 2009 now, thanks to Lawrence Chai from Disney Animation
  • Some workaround to avoid crashes in character controller – dynamic object interaction
  • Soft body self-collision, when using convex collision clusters
  • deterministic btDbvtBroadphase, use broadphase->resetPool(dispatcher), and see DemoApplication::clientResetScene
  • btActionInterface to make it easier to integrate your custom character, vehicle actions into the physics pipeline
  • Updated Bullet_User_Manual.pdf for Bullet 2.74
  • Numerous other fixes and contributions since 2.73 sp1 release, thanks everyone!

Informations tirées de l’annonce d’Erwin Coumans, développeur de Bullet. Page wikipédia de bullet.

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